Cybernetics

The cybernetics of design

A UX Systemics Glossary

Environment

Boundary

Solution Space

Knowledge Space

Phase Space

Problem Space

Space

Event

Second-Order Cybernetics

Perceived State

Ideal State

Goal State

Current State

State

Negative Feedback Loop

Positive Feedback Loop

Multi-state System

Single-state System

Simple System

Complex System

Emergent System

Adaptive System

Concrete System

Abstract System

Closed System

Open System

System

Uncertainty

State

Behaviour

Homeostat

Ultra-stability

Transducer

Reticulum

Paradigm

Multinode

Heuristic

Entelechy

Controller

Artefact

Assembly

Anastomotic

Attenuation

Amplification

Algorithm

Adaptation

Market Systemics
